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    UniData - Data Management for Unity

    Created by Hiroya Aramaki (Makihiro)

    What is UniData ?

    UniData is a data management system for Unity.

    In addition to data management, it also useful for implementing Achievements, Quests, etc.

    Table of Contents

    • Installation
    • 🔰 Usage
    • External Assets Integration
      • Easy Save
      • UniRx
    • UniData Pro
    • Author Info
    • License

    Installation

    Install this package from releases.

    UniData is currently a preview package.

    Releases: https://github.com/mackysoft/UniData/releases

    🔰 Usage

    being written

    External Assets Integration

    UniData supports integration with several external assets.

    Easy Save

    The Easy Save integration includes the ES3DataCatalogIOAsset.

    This allows you to perform I/O operations using ES3 with no coding.

    Easy Save: https://assetstore.unity.com/packages/tools/input-management/easy-save-the-complete-save-load-asset-768

    Installation

    1. Import Easy Save package into your project.
    2. Define the UNIDATA_EASYSAVE_SUPPORT symbol.

    UniRx

    With the UniRx integration, the following APIs will be available.

    • ReactiveDataCatalog
    • ReactiveData<T>
    • ReactiveEntryReference<T>

    These APIs enable powerful event handling with UniData.

    UniRx: https://github.com/neuecc/UniRx

    Installation

    1. Import UniRx package into your project.
    2. Define the UNIDATA_UNIRX_SUPPORT symbol.

    UniData Pro

    This package under development will be available in the AssetStore.

    The free version has all the runtime APIs available, but the pro version has a much improved workflow.

    A pro version is under development.

    UniDataWindow

    Author Info

    Hiroya Aramaki is a indie game developer in Japan.

    • Blog: https://mackysoft.net/blog
    • Twitter: https://twitter.com/makihiro_dev

    License

    This library is under the MIT License.

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